King Sinbad of Sindria (
ofsevenseas) wrote2015-02-13 12:59 pm
St. Augustus AU
OOC INFORMATION
Name: Shini
Plurk:
RShini
Other characters played: N/A
IC INFORMATION
Name: Sinbad (given the surname Tisoni for the au)
Canon: Magi: Labyrinth of Magic
Overview: An idealistic peasant boy with exceptionally strong life energy made seven djinns his servants, found a country, and fights against an organization that's out to destroy the world while struggling with his own morality. At first brush he's goofy, friendly and irresponsible, but he's super-protective of his charges and more cunning then one thinks.
Enrollment Status: full-time Literature Teacher and can be a substitute teacher for Political Science or History if the need arises.
Species: Djinn
AU Overview: Sinbad was one of the 72 Djinns summoned and bound to King Solomon's service back in ancient times. The ancient king knew he would eventually die, but suspecting that many of the Djinns would be enraged by being made to build the Great Temple and would rampage free in the world once he's gone, he cast an extremely powerful spell that bound them to all to trinkets from his treasury and scattered across the world, with every trapped Djinn being compelled to grant the wishes of those who possess their vessel for good or ill until the term is up, then they were stuck in their vessels until another person finds them - with the intent that humans would eventually free the good Djinns from eternal servitude.
Sinbad was known as the 'Genie of the Sword' or the 'Djinn of Seven Wishes' with powers best suited to warfare and matters of state, and he often found himself in the service of kings and tyrants, sometimes when his new master killed the old one, but just as often spending centuries trapped in his sword between summons. This changed in the 19th century when a band of traveling performers found his vessel. He was shocked by their lack of ambition and their selfless kindness, using him to make life better for the cities they pass through or in self-defense - and needless to say, eternally grateful they used their last wish to free him.
He picked up a love for performance and stories from them, and spent the first century of freedom roaming the world, and often finding himself falling into the social circles of artists and politicians. At some point not long after St. Augustus' founding, he was picked out and was offered a job as an instructor, and Sinbad accepted it on a lark - expecting that he'll move o within a year, but discovered he genuinely enjoyed helping kids succeed and stayed on ever since, shoving all the gruntwork on the TAs passing through and gaining a reputation as the 'fun teacher'.
Power-wise, he can manipulate the elements of Lightning, Wind, and Ice, and manipulate sound waves, and gifted with the natural ability of flight. The wishes he once granted were all due to manipulating and combining these elements or using his wits to procure it by alternate means if he can't do it himself.
Djinns function:
-The forms of the Djinns change between being bound and being freed. When bound - they are gigantic in size, possessing a third eye and are blue in color, but then become more human in size and appearance when freed, though the skin around wounds will turn blue even on a free genie. All Djinns have a vessel, but they're all objects that existed in the classical period. Theory is the bound form is their true shape, and Solomon's binding prevented them from altering their form.
-When bound, the Djinns cannot exist outside their vessels when they're not currently serving a master in facilitating a wish. Freed Djinns can exist outside their vessels nigh-indefinitely, but will automatically return to it when gravely wounded. Either way, when inside a vessel, they require someone from the outside to free them. Yes, they can drag other people with them inside their vessels, but it's generally not a good idea for obvious reasons.
-The number of wishes a Djinn can grant varies on the individual genie, the most common numbers are one wish and three wishes. Sinbad was able to grant seven wishes, but since he's freed, he is no longer under any obligation to grant anyone a wish, and he very rarely wants to.
-Wishes Cannot do the following: Kill someone (though a clever wish-maker can make a wish that can indirectly lead to someone getting killed - they can't go 'I Wish X would drop dead!'), rewrite past events, alter a person's memory, personality or emotions, raise the dead, wish for more wishes (attempting to do so will turn any Djinn hostile to their master). Bound Djinns are compelled to obey wishes that are within their power to grant, though of course how faithfully they follow the Wish-maker's intent is dictated by the Djinn's view of their master and how carefully the wish is worded. And all wishes must start with "O Djinn of the (Vessel) Grant Me..." to avoid accidental wishes.
-The Vessel is what keeps them in the mortal and partly why they're essentially unkillable by ordinary means (though high enough magic will flat out kill them). Destroy the vessel with the Djinn inside and they're banished in the spirit world, destroy the vessel while the Djinn's outside of it, and they can be kill like any mortal.
-It's rumored that someone can bind a freed Djinn back into servitude, but few people know how to do so, though it might be connected to the lost Temple of Solomon.
Name: Shini
Plurk:
Other characters played: N/A
IC INFORMATION
Name: Sinbad (given the surname Tisoni for the au)
Canon: Magi: Labyrinth of Magic
Overview: An idealistic peasant boy with exceptionally strong life energy made seven djinns his servants, found a country, and fights against an organization that's out to destroy the world while struggling with his own morality. At first brush he's goofy, friendly and irresponsible, but he's super-protective of his charges and more cunning then one thinks.
Enrollment Status: full-time Literature Teacher and can be a substitute teacher for Political Science or History if the need arises.
Species: Djinn
AU Overview: Sinbad was one of the 72 Djinns summoned and bound to King Solomon's service back in ancient times. The ancient king knew he would eventually die, but suspecting that many of the Djinns would be enraged by being made to build the Great Temple and would rampage free in the world once he's gone, he cast an extremely powerful spell that bound them to all to trinkets from his treasury and scattered across the world, with every trapped Djinn being compelled to grant the wishes of those who possess their vessel for good or ill until the term is up, then they were stuck in their vessels until another person finds them - with the intent that humans would eventually free the good Djinns from eternal servitude.
Sinbad was known as the 'Genie of the Sword' or the 'Djinn of Seven Wishes' with powers best suited to warfare and matters of state, and he often found himself in the service of kings and tyrants, sometimes when his new master killed the old one, but just as often spending centuries trapped in his sword between summons. This changed in the 19th century when a band of traveling performers found his vessel. He was shocked by their lack of ambition and their selfless kindness, using him to make life better for the cities they pass through or in self-defense - and needless to say, eternally grateful they used their last wish to free him.
He picked up a love for performance and stories from them, and spent the first century of freedom roaming the world, and often finding himself falling into the social circles of artists and politicians. At some point not long after St. Augustus' founding, he was picked out and was offered a job as an instructor, and Sinbad accepted it on a lark - expecting that he'll move o within a year, but discovered he genuinely enjoyed helping kids succeed and stayed on ever since, shoving all the gruntwork on the TAs passing through and gaining a reputation as the 'fun teacher'.
Power-wise, he can manipulate the elements of Lightning, Wind, and Ice, and manipulate sound waves, and gifted with the natural ability of flight. The wishes he once granted were all due to manipulating and combining these elements or using his wits to procure it by alternate means if he can't do it himself.
Djinns function:
-The forms of the Djinns change between being bound and being freed. When bound - they are gigantic in size, possessing a third eye and are blue in color, but then become more human in size and appearance when freed, though the skin around wounds will turn blue even on a free genie. All Djinns have a vessel, but they're all objects that existed in the classical period. Theory is the bound form is their true shape, and Solomon's binding prevented them from altering their form.
-When bound, the Djinns cannot exist outside their vessels when they're not currently serving a master in facilitating a wish. Freed Djinns can exist outside their vessels nigh-indefinitely, but will automatically return to it when gravely wounded. Either way, when inside a vessel, they require someone from the outside to free them. Yes, they can drag other people with them inside their vessels, but it's generally not a good idea for obvious reasons.
-The number of wishes a Djinn can grant varies on the individual genie, the most common numbers are one wish and three wishes. Sinbad was able to grant seven wishes, but since he's freed, he is no longer under any obligation to grant anyone a wish, and he very rarely wants to.
-Wishes Cannot do the following: Kill someone (though a clever wish-maker can make a wish that can indirectly lead to someone getting killed - they can't go 'I Wish X would drop dead!'), rewrite past events, alter a person's memory, personality or emotions, raise the dead, wish for more wishes (attempting to do so will turn any Djinn hostile to their master). Bound Djinns are compelled to obey wishes that are within their power to grant, though of course how faithfully they follow the Wish-maker's intent is dictated by the Djinn's view of their master and how carefully the wish is worded. And all wishes must start with "O Djinn of the (Vessel) Grant Me..." to avoid accidental wishes.
-The Vessel is what keeps them in the mortal and partly why they're essentially unkillable by ordinary means (though high enough magic will flat out kill them). Destroy the vessel with the Djinn inside and they're banished in the spirit world, destroy the vessel while the Djinn's outside of it, and they can be kill like any mortal.
-It's rumored that someone can bind a freed Djinn back into servitude, but few people know how to do so, though it might be connected to the lost Temple of Solomon.
