King Sinbad of Sindria (
ofsevenseas) wrote2014-12-03 11:37 am
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Research bits
Extreme Magic Chant "O Djinn of (insert), Thou who Bestowed thy power upon kings (badass elemental oath) (spell name)
Equip: "O Djinn of (insert), Dwell in my body ... (Djinn name)
For if anyone tries to ID Sinbad:
Magus result (Djinn, Baal, Zepar, etc):
"Djinns, or alternately Jinn or Genie. They are known as Nature Spirits - created out of smoke and wind whilst humans are created out of clay, according to Islamic tradition. They are usually mischievous shapeshifters capable of possession and performing tasks for a specific human - usually taking the form of retrieving objects of the human's desire or cast illusions to his advantage.
There is said that there are far more powerful djinns - 72 of them to be exact, each one with a name. They are also known as Demons in Christian tradition and are of a higher category of Nature Spirit, being considered almost like minor gods in power and prestige. They have an 'Authority' over their specific domain - an Element and a Characteristic, allowing otherwise impossible miracles to occur simply by will alone, but they are restrained by that they are only allowed to exert such Authority when submitting to a master. Because of this limitation, these special djinns will only submit to someone that suits their particular personality. There are stories that one could use powerful mind control magic to force a djinn to accept a master they otherwise would have refused, but if such an ability exist, it is a well-guarded secret or had been lost in time."
The only one known who could tame all 72 djinns is the legendary Magician King Solomon, who the djinns feared and respected so greatly that they continued to slave away at the temple even after he expired - until a lowly worm gnawed at the staff that held the Magician's body upright. Once his corpse fell, they realized that their fear of the mighty king made them blind to the truth and they fled the realm, never to be united again."
"Baal, the name of a demon or djinn in the Lesser Key of Solomon. He is listed first, A djinn whose domain is Heroic Feats and Wrath, and manifests with the element of lightning. He is said to seek those with the strongest will as his master."
"Focalor, the name of a demon or djinn in the Lesser Key of Solomon. He is the 42nd named djinn. The domain of this djinn involves rule and submission, and he enforces his authority with wind. A djinn who seeks one who understands the nature of both a king and a subject."
"Zepar, the name of a demon or djinn in the Lesser Key of Solomon. He is the 16th named djinn. The domain of this djinn is unknown - though surviving scraps imply discord might be part of it's domain, though it is known to use "Sound" magic to enforce it's master's will. As it's true domain is unknown, so is the quality it seeks in a master."
"Djinn Equip - A Magecraft Techinque seen in use between 1000 CE and 1400 CE, said to be taught to the Magus of the era by the last true Magicians - those capable of True Magic - the last known user of the technique was the elder brother of Emperor Souzin Ren of China, who was assassinated during a power struggle for the throne, and the secrets of the technique died with him. The Association had forbidden any attempts to create the lost art of 'Djinn Equip', as they believe that a mistake in the ritual can have catastrophic consequences.
Djinn Equip is a form of summoning and spiritual possession - known as letting the spirit 'ride you' in some circles. However, unlike traditional Spirit Riding, the one being 'Ridden' is in full control of his or her faculties during the period. It is done by taking a contracted being - typically a djinn as the name implies, but demons and other phantasmal creatures can be used, and compressing it's power into the Magus' body, and allowing it to expand over their body in a controlled fashion.
The result is a physical transformation of the Magus' body, a merging of the spirit and human form, and the full magical might of the Djinn is added to the mage, allowing them to perform earth-shattering feats.
A weaker variation is known as 'Djinn Weapon', where the vessel that contains the spirit is instead expanded into a powerful weapon - though oftentimes, the user's hands transform in order to safely wield the weapon's power. This was often the first step for Mages who wished to learn the full technique, or those whose Magic Circuit are too weak to support a spirit in their body, or want a little power without excessive strain upon their forms.
The known users of Djinn Equip in history included The Kou and Haku Branch of the Imperial Ren Family of China, Third Prince Alibaba of the Persian Empire, King Sinbad of Sindria, Byzantium General Ignatius Alexius, and Varangian Guard Captain Muu Alexius. As only named djinns or demons are known to be used, it is estimated that the true number of magus capable of Djinn Equip techinque could range up to 72 in number, but most likely lower as exceptional mages may be master of several djinns, it is said one of these users had up to Seven Djinns under his control."
Sindria result:
Sindria was the Crusade-era name for what is now known as Krakatoa. A volcanic island that had lain dormant until 1883, which all but obliterated the island, leaving a small archipelago and a new caldera in it's wake.
From a period of 1100 to the mid 1300s, it was a kingdom and prosperous trade port that fell in decline from uncertain ruler ship. Historical records agreed that the first people upon the island were refugees fleeing from Berber Islamic Conquests, and those escaping the first Crusades - Christian and Muslim fighters who grew sick of fighting, Jews escaping massacres, escaped slaves and civilians who lost everything.
Sinbad (Wikipedia):
For the 7 Voyages of Sinbad please see (Thousand and One Arabian Nights), for others named Sinbad, please see Sinbad (Disambiguation)
King Sinbad the Sailor
(Est. 1073? - 19 March 1113?[1]), The founder of Sindria, a merchant and explorer had arrived on what is now modern day Krakatoa with eight crew members and refugees from North Africa and Middle East. There are many mysteries about the first and greatest(citation?) king of the island-nation.
EARLY CHILDHOOD
Any records of his birth was lost to history, and according to contemporaries: "His Highness rarely spoke of his family - a father that was war veteran and fisherman, and of a sickly mother, but he speaks with great fondness. Any further attempts to press him for the location of his birth, what ruler he once held allegiance to, and his reason for leaving his country were futile for he would smile and recite a story from his many adventures, or a tale he once heard whilst traveling, so enthralled were we that only hours later did we realize that we never received the answer we sought after."[2].
It is reasonable to assume from name and the language he used the most is that he was Persian in origin. See THEORY OF ORIGINS for further speculation.
[...]
REIGN OF SINDRIA
Rumors of Impiety
While nominally a Muslim, it was a poorly kept secret that he wasn't a particularly pious one. His drinking and womanizing exploits were scandalous to the Islamic World, and a subject of amusement and embarrassment to his subjects. Despite political and personal pressure, the King never wed, and no child was born out of his many affairs.
Shortly after his declaration of Sindria's existence and it's refusal to take part in either Crusades or the Islamic Conquest had made him few friends but many enemies. Rumors began in the West of how his kingdom avoided war with Witchcraft, and his already outrageous behavior by Islamic standards made it easy for them to declare him an apostate. When the Chinese Invasion of Sindria in 1110 and the Byzantine Invasion of Sindria of 1110 were repelled despite overwhelming odds, the accusations of witchcraft and devil-consorting grew stronger and stronger. Those who did not believe in sorcery believed he held some kind of unfair and dishonorable advantage.
[. . .]
ABDICATION AND DISAPPEARANCE
It came to a shock to the people of Sindria when on October 22, 1112 Sinbad announced from his palace balcony as of this day, he will no longer be ruler of the kingdom, for he deemed as desirable as their land was - that he was the source of their constant sieges and political turmoil and introduced them to their new ruler - Jafar the Regent, his most trusted and reportedly most politically savvy member of his entourage.
With that, he took to the wheel of his personal ship and departed, his destination only known to Jafar and himself. The people continued on, with no word about Sinbad's last voyage. Then suddenly on March 19 1113, Jafar the Regent broke open a scroll left to him by the King as previously instructed[where?] and read it out loud, it was a declaration that if he had not returned by the designated time that he had died on his secret mission and the scroll continued instructions for his funeral and apology he written, for how he let the country down.[7]
Without a body to bury, the people of Sindria took to paying their respects at the docks 'threw enough flowers and dust into the seas as so the water could not be seen'.[8]
MOTTO:
"Neither Conquerors nor Conquered" - the motto of the extinct nation of Sindria - a reference to the country's official stance of armed neutrality, they would never attack aggressively towards another state but will resist all attempts at conquest.
Equip: "O Djinn of (insert), Dwell in my body ... (Djinn name)
For if anyone tries to ID Sinbad:
Magus result (Djinn, Baal, Zepar, etc):
"Djinns, or alternately Jinn or Genie. They are known as Nature Spirits - created out of smoke and wind whilst humans are created out of clay, according to Islamic tradition. They are usually mischievous shapeshifters capable of possession and performing tasks for a specific human - usually taking the form of retrieving objects of the human's desire or cast illusions to his advantage.
There is said that there are far more powerful djinns - 72 of them to be exact, each one with a name. They are also known as Demons in Christian tradition and are of a higher category of Nature Spirit, being considered almost like minor gods in power and prestige. They have an 'Authority' over their specific domain - an Element and a Characteristic, allowing otherwise impossible miracles to occur simply by will alone, but they are restrained by that they are only allowed to exert such Authority when submitting to a master. Because of this limitation, these special djinns will only submit to someone that suits their particular personality. There are stories that one could use powerful mind control magic to force a djinn to accept a master they otherwise would have refused, but if such an ability exist, it is a well-guarded secret or had been lost in time."
The only one known who could tame all 72 djinns is the legendary Magician King Solomon, who the djinns feared and respected so greatly that they continued to slave away at the temple even after he expired - until a lowly worm gnawed at the staff that held the Magician's body upright. Once his corpse fell, they realized that their fear of the mighty king made them blind to the truth and they fled the realm, never to be united again."
"Baal, the name of a demon or djinn in the Lesser Key of Solomon. He is listed first, A djinn whose domain is Heroic Feats and Wrath, and manifests with the element of lightning. He is said to seek those with the strongest will as his master."
"Focalor, the name of a demon or djinn in the Lesser Key of Solomon. He is the 42nd named djinn. The domain of this djinn involves rule and submission, and he enforces his authority with wind. A djinn who seeks one who understands the nature of both a king and a subject."
"Zepar, the name of a demon or djinn in the Lesser Key of Solomon. He is the 16th named djinn. The domain of this djinn is unknown - though surviving scraps imply discord might be part of it's domain, though it is known to use "Sound" magic to enforce it's master's will. As it's true domain is unknown, so is the quality it seeks in a master."
"Djinn Equip - A Magecraft Techinque seen in use between 1000 CE and 1400 CE, said to be taught to the Magus of the era by the last true Magicians - those capable of True Magic - the last known user of the technique was the elder brother of Emperor Souzin Ren of China, who was assassinated during a power struggle for the throne, and the secrets of the technique died with him. The Association had forbidden any attempts to create the lost art of 'Djinn Equip', as they believe that a mistake in the ritual can have catastrophic consequences.
Djinn Equip is a form of summoning and spiritual possession - known as letting the spirit 'ride you' in some circles. However, unlike traditional Spirit Riding, the one being 'Ridden' is in full control of his or her faculties during the period. It is done by taking a contracted being - typically a djinn as the name implies, but demons and other phantasmal creatures can be used, and compressing it's power into the Magus' body, and allowing it to expand over their body in a controlled fashion.
The result is a physical transformation of the Magus' body, a merging of the spirit and human form, and the full magical might of the Djinn is added to the mage, allowing them to perform earth-shattering feats.
A weaker variation is known as 'Djinn Weapon', where the vessel that contains the spirit is instead expanded into a powerful weapon - though oftentimes, the user's hands transform in order to safely wield the weapon's power. This was often the first step for Mages who wished to learn the full technique, or those whose Magic Circuit are too weak to support a spirit in their body, or want a little power without excessive strain upon their forms.
The known users of Djinn Equip in history included The Kou and Haku Branch of the Imperial Ren Family of China, Third Prince Alibaba of the Persian Empire, King Sinbad of Sindria, Byzantium General Ignatius Alexius, and Varangian Guard Captain Muu Alexius. As only named djinns or demons are known to be used, it is estimated that the true number of magus capable of Djinn Equip techinque could range up to 72 in number, but most likely lower as exceptional mages may be master of several djinns, it is said one of these users had up to Seven Djinns under his control."
Sindria result:
Sindria was the Crusade-era name for what is now known as Krakatoa. A volcanic island that had lain dormant until 1883, which all but obliterated the island, leaving a small archipelago and a new caldera in it's wake.
From a period of 1100 to the mid 1300s, it was a kingdom and prosperous trade port that fell in decline from uncertain ruler ship. Historical records agreed that the first people upon the island were refugees fleeing from Berber Islamic Conquests, and those escaping the first Crusades - Christian and Muslim fighters who grew sick of fighting, Jews escaping massacres, escaped slaves and civilians who lost everything.
Sinbad (Wikipedia):
For the 7 Voyages of Sinbad please see (Thousand and One Arabian Nights), for others named Sinbad, please see Sinbad (Disambiguation)
King Sinbad the Sailor
(Est. 1073? - 19 March 1113?[1]), The founder of Sindria, a merchant and explorer had arrived on what is now modern day Krakatoa with eight crew members and refugees from North Africa and Middle East. There are many mysteries about the first and greatest(citation?) king of the island-nation.
EARLY CHILDHOOD
Any records of his birth was lost to history, and according to contemporaries: "His Highness rarely spoke of his family - a father that was war veteran and fisherman, and of a sickly mother, but he speaks with great fondness. Any further attempts to press him for the location of his birth, what ruler he once held allegiance to, and his reason for leaving his country were futile for he would smile and recite a story from his many adventures, or a tale he once heard whilst traveling, so enthralled were we that only hours later did we realize that we never received the answer we sought after."[2].
It is reasonable to assume from name and the language he used the most is that he was Persian in origin. See THEORY OF ORIGINS for further speculation.
[...]
REIGN OF SINDRIA
Rumors of Impiety
While nominally a Muslim, it was a poorly kept secret that he wasn't a particularly pious one. His drinking and womanizing exploits were scandalous to the Islamic World, and a subject of amusement and embarrassment to his subjects. Despite political and personal pressure, the King never wed, and no child was born out of his many affairs.
Shortly after his declaration of Sindria's existence and it's refusal to take part in either Crusades or the Islamic Conquest had made him few friends but many enemies. Rumors began in the West of how his kingdom avoided war with Witchcraft, and his already outrageous behavior by Islamic standards made it easy for them to declare him an apostate. When the Chinese Invasion of Sindria in 1110 and the Byzantine Invasion of Sindria of 1110 were repelled despite overwhelming odds, the accusations of witchcraft and devil-consorting grew stronger and stronger. Those who did not believe in sorcery believed he held some kind of unfair and dishonorable advantage.
[. . .]
ABDICATION AND DISAPPEARANCE
It came to a shock to the people of Sindria when on October 22, 1112 Sinbad announced from his palace balcony as of this day, he will no longer be ruler of the kingdom, for he deemed as desirable as their land was - that he was the source of their constant sieges and political turmoil and introduced them to their new ruler - Jafar the Regent, his most trusted and reportedly most politically savvy member of his entourage.
With that, he took to the wheel of his personal ship and departed, his destination only known to Jafar and himself. The people continued on, with no word about Sinbad's last voyage. Then suddenly on March 19 1113, Jafar the Regent broke open a scroll left to him by the King as previously instructed[where?] and read it out loud, it was a declaration that if he had not returned by the designated time that he had died on his secret mission and the scroll continued instructions for his funeral and apology he written, for how he let the country down.[7]
Without a body to bury, the people of Sindria took to paying their respects at the docks 'threw enough flowers and dust into the seas as so the water could not be seen'.[8]
MOTTO:
"Neither Conquerors nor Conquered" - the motto of the extinct nation of Sindria - a reference to the country's official stance of armed neutrality, they would never attack aggressively towards another state but will resist all attempts at conquest.